
Join us to empower massive creative talents!
Graphics EngineerTechnical ArtistSenior Software EngineerUI DesignerSenior Frontend EngineerGame Designer3D Artist
Technical Artist
Please send your resume to jobs@dreamcraft.com
About Us
DreamCraft builds technology that empowers creators to make incredible video games—without any coding. We’re breaking the traditional barriers of costly teams and complex engines, providing intuitive, instantly deployable tools so anyone can craft the next Dota, PUBG, or Clash of Clans. Our team comes from companies like Google and Tencent, averaging 8+ years in gaming and multiple million-dollar titles shipped.
Responsibilities
- Assist in improving the in-game performance of existing project technologies
- Setup rendering pipeline in Unity engine
- Collaborate with art team to create new PC game MVP
- Support artists in verifying the effects of new technologies
- Create performant graphics shaders for awesome visuals
- Facilitate communication between engineering and art teams
- Analyze and audit existing art assets, and propose improvement plans
Requirements
- Driven and fierce
- Solid understanding of Game Engines such as Unity
- 3+yrs of experience working as Technical Artist in gaming space
- Proven experience in high-quality, full-cycle game development, especially in art workflows and performance optimization
- Good artistic sense, with demonstrated expertise in at least one art discipline (e.g., environment, character, animation, VFX)
- Strong communication and coordination skills, a team player with clear thinking and patience
- Solid logical thinking skills; able to develop required functionalities using scripting languages
- Participated in the development of at least one complete 3D mobile game
In 30 days, you will
- Familiarize yourself with the team’s existing art production pipeline and rendering technologies
- Work with art team and designers to develop MVP for our new PC title
- Assist artists in testing new technologies or visual effects in a real project context
In 60 days, you will
- Create visual effects, identify graphics issues and help improve the graphics quality of our games.
- Manage the asset creation/importing process, identify inefficiencies in the process and devise plans for improvements.
In 90 days, you will
- Evaluate/design/implement solutions for new graphics/animation requirements of our games.
- Create guidelines for asset creation/importing processes and work on tools to help artists/designers manage the process and allow fast asset iterations.
In 1 year, you will
- Understand the project’s graphics implementations and asset pipelines/processes in great detail and be recognized as the expert in these domains by the team.
- Implement rendering solutions to meet the graphics requirements of our games and improve graphics quality.
- Create and implement guidelines/processes/tools for artists/designers to easily create/manage art assets and incorporate them in games in fast iterations.
- Be the goto person to solve any challenging graphics/assets related issues.
- Devise plans for future upgrades to our rendering/asset pipelines.
- The success in this role will be measured by evaluating the graphic quality of launched games, overall efficiency of the asset creation/importing process, and other team members’ feedback.
Job Type: Full-Time
Location: Redwood City, CA